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Donnie

23
Posts
8
Topics
A member registered Feb 03, 2018

Recent community posts

Dilly Dilly!

Charlie,

I downloaded and ran 1.16a.  It works like a charm.  No errors, no slowdown, no problems with the toolpath visibility button.  I clicked it on and off many times.  1.16a ran as fast or better than 1.14a.

Thanks,

Donnie

Charlie,

Here are my testing results.  I overlayed the 1.15a DLL files with the 1.14a DLL files.  It ran much better but still not quite as fast as 1.14a by itself.  It was close though.  The slowness seemed to come and go when dealing with the toolpath screen.  When not on the toolpath screen the hybrid install seems to run very well.  Also when I turned off the toolpath view (the eye icon).  Things sped up.

One other item, after a few times of turning the toolpath viewing on/off, the eye icon would turn green but the toolpaths would not go away.  No matter how many times I clicked it or how long I waited between clicks, the toolpaths would persist.

Overall, I'd say that the hybrid install ran within 85% of the 1.14a install.

Here is my log for your viewing pleasure.

Donnie


0.155 
0.167  [ PixelCNC v1.15a - Mar 15 2018 ]
0.176  [ Charles Van Noland - deftware.itch.io/pixelcnc ]
0.185 
0.192 --- initializing ---
0.209 configuration...
0.217 ...loaded configuration
0.227 system...
0.533 4 logical cpus detected
0.547 >> starting thread00...
0.552 >> starting thread01...
0.562 >> starting thread02...
0.570 >> starting thread03...
0.575 >> starting thread04...
0.580 >> starting thread05...
0.585 >> created mutex #0
0.593 >> created mutex #1
0.597 image...
0.602 >> created mutex #2
0.606 >> 0.00mb currently allocated
0.610 input...
0.618 >> 0.00mb currently allocated
0.623 render...
0.629 vertex size: 26
0.641 >> r_begin: allocated 312.0mb vertex buffers
0.649 GL_VENDOR: Intel
0.656 GL_VERSION: 3.0.0 - Build 20.19.15.4549
0.660 >> 312.00mb currently allocated
0.666 font drawing...
1.505 loaded ".\fonts\system.png" (256x128@4)
1.510 >> img_load: .\fonts\system.png = 256x128x4
1.520 ...loaded font "system"
1.527 loaded ".\fonts\fixedsys.png" (256x128@4)
1.532 >> img_load: .\fonts\fixedsys.png = 256x128x4
1.541 ...loaded font "fixedsys"
1.548 loaded ".\fonts\source_code.png" (256x128@4)
1.552 >> img_load: .\fonts\source_code.png = 256x128x4
1.561 ...loaded font "source_code"
1.568 loaded ".\fonts\latha.png" (256x128@4)
1.574 >> img_load: .\fonts\latha.png = 256x128x4
1.583 ...loaded font "latha"
1.592 loaded ".\fonts\latha_big.png" (512x256@4)
1.597 >> img_load: .\fonts\latha_big.png = 512x256x4
1.609 ...loaded font "latha_big"
1.643 loaded ".\fonts\tahoma.png" (256x128@4)
1.647 >> img_load: .\fonts\tahoma.png = 256x128x4
1.658 ...loaded font "tahoma"
1.670 loaded ".\fonts\tahoma_big.png" (512x256@4)
1.674 >> img_load: .\fonts\tahoma_big.png = 512x256x4
1.686 ...loaded font "tahoma_big"
1.694 loaded ".\fonts\verdana.png" (256x128@4)
1.699 >> img_load: .\fonts\verdana.png = 256x128x4
1.711 ...loaded font "verdana"
1.729 loaded ".\fonts\verdana_big.png" (512x256@4)
1.734 >> img_load: .\fonts\verdana_big.png = 512x256x4
1.745 ...loaded font "verdana_big"
1.752 loaded ".\fonts\ocr_a.png" (256x128@4)
1.757 >> img_load: .\fonts\ocr_a.png = 256x128x4
1.770 ...loaded font "ocr_a"
1.787 loaded ".\fonts\ocr_a_big.png" (512x256@4)
1.792 >> img_load: .\fonts\ocr_a_big.png = 512x256x4
1.803 ...loaded font "ocr_a_big"
1.817 loaded ".\fonts\icons.png" (256x128@4)
1.822 >> img_load: .\fonts\icons.png = 256x128x4
1.832 ...loaded font "icons"
1.847 loaded ".\fonts\icons_big.png" (512x256@4)
1.851 >> img_load: .\fonts\icons_big.png = 512x256x4
1.861 ...loaded font "icons_big"
1.866 >> 312.00mb currently allocated
1.870 view...
1.875 >> 312.00mb currently allocated
1.879 mesh...
1.884 >> mesh_init: allocated 0.72KB meshes array
1.889 >> mesh_init: allocated 36.00mb polyline verts array
1.893 >> 348.00mb currently allocated
1.898 toolpath...
1.906 >> 348.00mb currently allocated
1.910 cam...
1.915 >> created mutex #3
1.920 >> 348.00mb currently allocated
1.924 project...
1.929 tools to inch defaults
1.934 >> 348.00mb currently allocated
1.938 gui...
1.943 ...program initialized
1.948  ( 348.0mb currently allocated )
1.954 --- entering main loop ---
2.614 >> unts:1 scale:1.000000,0.250000 subdiv:1.000000
2.622 >> r_modelnew 0
2.635 created model: 1 draws, 400 verts
2.640 >> axis regen 1.000000
2.645 >> r_modelnew 1
2.650 created model: 1 draws, 6 verts
16.115 loaded "...ith flag - charlie.png" (1667x1132@3)
16.125 >> img_load: C:\Users\Donnie\Dropbox\- XCarve -\- images -\eagle with flag - charlie.png = 1667x1132x3
16.169 rescaling project image... (downscale=1)
16.182 >> img_rescalescalar: scaling 1667,1132 to 1667,1132
16.346 >> simulation depthmap size: 1242x843
16.375 creating project texture (1118x760)...
16.384 >> img_rescalescalar: scaling 1667,1132 to 1118,760
16.581 >> generating blur kernel...
17.046 >> img_scalarblend: 1118x760, 1667x1132, 1.491055x1.489474
17.142 >> ...blend complete
17.233 ...project_updatetexture done
17.245 >> adding border to input image...
17.258 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
17.377 >> ...blend complete
17.383 project pixels/inch = 104.2 (scalefactor: 1.000000)
17.394 >> img_rescalescalar: scaling 1667,1132 to 1667,1132
17.519 >> generating blur kernel...
17.699 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
17.812 >> ...blend complete
17.824 >> r_modelnew 2
17.829 >> generating input image mesh...
17.836 created model: 6 draws, 24 verts
17.840 >> project_setinput done
17.846 >> preformatting input image... (416x283)
17.859 >> img_rescalescalar: scaling 1667,1132 to 416,283
17.897 >> generating blur kernel...
18.152 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
18.313 >> ...blend complete
18.344 >> recursively dividing mesh...
18.970 >> conforming triangle apexes...
19.070 mesh_fromimage: created bitree mesh (820710 nodes)
19.113 >> r_modelnew 3
19.372 >> r_end: reallocated 44.5mb model vertex buffer
19.514 created model: 1 draws, 1231068 verts
28.434 rescaling project image... (downscale=1)
28.449 >> img_rescalescalar: scaling 1667,1132 to 1667,1132
28.567 >> simulation depthmap size: 1242x843
28.587 creating project texture (1118x760)...
28.595 >> img_rescalescalar: scaling 1667,1132 to 1118,760
28.779 >> generating blur kernel...
29.141 >> img_scalarblend: 1118x760, 1667x1132, 1.491055x1.489474
29.195 >> ...blend complete
29.262 ...project_updatetexture done
29.271 >> adding border to input image...
29.282 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
29.399 >> ...blend complete
29.406 project pixels/inch = 104.2 (scalefactor: 1.000000)
29.417 >> img_rescalescalar: scaling 1667,1132 to 1667,1132
29.532 >> generating blur kernel...
29.700 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
29.801 >> ...blend complete
29.814 >> project_setinput done
29.819 >> generating input image mesh...
29.838 >> preformatting input image... (416x283)
29.845 >> img_rescalescalar: scaling 1667,1132 to 416,283
29.871 >> generating blur kernel...
30.110 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
30.264 >> ...blend complete
30.270 >> recursively dividing mesh...
30.928 >> conforming triangle apexes...
31.024 mesh_fromimage: created bitree mesh (820710 nodes)
31.083 >> r_modelnew 3
31.340 >> r_end: reallocated 44.5mb model vertex buffer
31.383 created model: 1 draws, 1231068 verts
60.769  [ 1 ] = T1 F60 S16000 D2 SO0.030000 ZDOC0.063000 ZBOT0.700000 ZTOP0.001000 SAFE0.150000 AUX[ 0.000000 0.000000 0.000000 ]
60.786 - - - - - - - - - CAMOP_PARALLEL - - - - - - - - -
60.792 >> convolving input image with tool[1].surface...
60.804 >> generating blur kernel...
63.892 >> ...done (2.90s)
63.926 >> preformatting input image... (416x283)
63.932 >> img_rescalescalar: scaling 1667,1132 to 416,283
63.962 >> generating blur kernel...
64.198 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
64.337 >> ...blend complete
64.350 >> recursively dividing mesh...
64.819 >> reallocated 48.0mb triangle buffer
65.552 >> reallocated 72.0mb triangle buffer
65.710 >> conforming triangle apexes...
65.836 mesh_fromimage: created bitree mesh (1582676 nodes)
67.750 >> toolpath_addpath: realloc toolpath[0] buffer: sz_verts[131072] num_verts[64917] (637 verts)
69.038 >> toolpath_addpath: realloc toolpath[0] buffer: sz_verts[262144] num_verts[130583] (615 verts)
73.383 >> toolpath_compilepaths: 0 0.150000 all
73.407 toolpath[0]: generated 34545 moves from 8636 paths and 229378 vertices
73.448 >> simulation depthmap size: 1242x843
73.455 >> r_modelnew 4
73.464 >> job_projgenopsimimage begin...
73.474 >> cam_rasteroperation: rasterizing 8636 paths (229378 verts)
73.484 >> r_end: reallocated 10.5mb model vertex buffer
73.523 created model: 2 draws, 315741 verts
73.579 >> ...rasterization complete
73.602 >> convolving toolpath with tool profile...
74.370 >> ...convolution complete
74.379 >> ...job_projgenopsimimage done
110.061 >> updating simulation...
110.086 >> simulation depthmap size: 1242x843
110.099 >> blending op01 with project sim image... max(1242x843, 1242x843)
110.105 >> img_scalarblend: 1242x843, 1242x843, 1.000000x1.000000
110.172 >> ...blend complete
110.178 >> updating simulation texture...
110.272 >> updating simulation mesh...
110.278 >> preformatting input image... (310x210)
110.285 >> img_rescalescalar: scaling 1242,843 to 310,210
110.300 >> generating blur kernel...
110.406 >> img_scalarblend: 1242x843, 1242x843, 1.000000x1.000000
110.476 >> ...blend complete
110.484 >> recursively dividing mesh...
110.779 >> reallocated 48.0mb triangle buffer
111.053 >> conforming triangle apexes...
111.128 mesh_fromimage: created bitree mesh (1115444 nodes)
111.288 >> r_modelnew 5
111.623 >> r_end: reallocated 44.5mb model vertex buffer
111.794 created model: 1 draws, 1673169 verts
115.042 >> updating simulation...
115.050 >> simulation depthmap size: 1242x843
115.075 >> blending op01 with project sim image... max(1242x843, 1242x843)
115.080 >> img_scalarblend: 1242x843, 1242x843, 1.000000x1.000000
115.149 >> ...blend complete
115.154 >> updating simulation texture...
115.253 >> updating simulation mesh...
115.259 >> preformatting input image... (310x210)
115.266 >> img_rescalescalar: scaling 1242,843 to 310,210
115.282 >> generating blur kernel...
115.387 >> img_scalarblend: 1242x843, 1242x843, 1.000000x1.000000
115.471 >> ...blend complete
115.478 >> recursively dividing mesh...
115.804 >> reallocated 48.0mb triangle buffer
116.069 >> conforming triangle apexes...
116.130 mesh_fromimage: created bitree mesh (1115444 nodes)
116.160 >> r_modelnew 5
116.474 >> r_end: reallocated 44.5mb model vertex buffer
116.640 created model: 1 draws, 1673169 verts
236.627 rescaling project image... (downscale=1)
236.642 >> img_rescalescalar: scaling 1667,1132 to 1667,1132
236.766 >> simulation depthmap size: 1242x843
236.858 creating project texture (1118x760)...
236.867 >> img_rescalescalar: scaling 1667,1132 to 1118,760
237.069 >> generating blur kernel...
237.432 >> img_scalarblend: 1118x760, 1667x1132, 1.491055x1.489474
237.480 >> ...blend complete
237.555 ...project_updatetexture done
237.562 >> adding border to input image...
237.573 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
237.691 >> ...blend complete
237.699 project pixels/inch = 104.2 (scalefactor: 1.000000)
237.710 >> img_rescalescalar: scaling 1667,1132 to 1667,1132
237.827 >> generating blur kernel...
237.994 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
238.096 >> ...blend complete
238.108 >> project_setinput done
238.115 >> generating input image mesh...
238.136 >> preformatting input image... (416x283)
238.142 >> img_rescalescalar: scaling 1667,1132 to 416,283
238.176 >> generating blur kernel...
238.475 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
238.641 >> ...blend complete
238.664 >> recursively dividing mesh...
239.371 >> conforming triangle apexes...
239.471 mesh_fromimage: created bitree mesh (777286 nodes)
239.523 >> r_modelnew 5
239.751 >> r_end: reallocated 44.5mb model vertex buffer
239.825 created model: 1 draws, 1165932 verts
313.941 >> freeing camop[0]
313.959 >> freeing pathmodel[4]
313.976  [ 1 ] = T1 F60 S16000 D2 SO0.030000 ZDOC0.063000 ZBOT0.700000 ZTOP0.001000 SAFE0.150000 AUX[ 0.000000 0.000000 0.000000 ]
313.991 - - - - - - - - - CAMOP_PARALLEL - - - - - - - - -
314.009 >> convolving input image with tool[1].surface...
314.017 >> generating blur kernel...
318.334 >> ...done (4.12s)
318.361 >> preformatting input image... (416x283)
318.378 >> img_rescalescalar: scaling 1667,1132 to 416,283
318.434 >> generating blur kernel...
318.796 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
319.013 >> ...blend complete
319.042 >> recursively dividing mesh...
319.716 >> reallocated 48.0mb triangle buffer
320.795 >> conforming triangle apexes...
321.032 mesh_fromimage: created bitree mesh (1515180 nodes)
324.379 >> toolpath_addpath: realloc toolpath[0] buffer: sz_verts[131072] num_verts[64933] (719 verts)
326.589 >> toolpath_addpath: realloc toolpath[0] buffer: sz_verts[262144] num_verts[130495] (687 verts)
335.888 >> toolpath_compilepaths: 0 0.150000 all
335.942 toolpath[0]: generated 32485 moves from 8121 paths and 217626 vertices
336.038 >> simulation depthmap size: 1242x843
336.051 >> job_projgenopsimimage begin...
336.080 >> cam_rasteroperation: rasterizing 8121 paths (217626 verts)
336.204 >> ...rasterization complete
336.231 >> convolving toolpath with tool profile...
337.741 >> ...convolution complete
337.773 >> ...job_projgenopsimimage done
341.381 >> r_modelnew 6
341.416 >> r_end: reallocated 10.5mb model vertex buffer
341.454 created model: 2 draws, 298839 verts
789.361 --- shutting down ---
789.371 >> sys_threadsquit: killing worker threads...
789.377 >> sys_threadsquit: waiting for threads...
789.385 >> thread02 returning...
789.391 >> thread00 returning...
789.397 >> thread04 returning...
789.403 >> thread05 returning...
789.409 >> thread03 returning...
789.415 >> thread01 returning...
789.421 >> thread00 returned
789.427 >> thread01 returned
789.433 >> thread02 returned
789.439 >> thread03 returned
789.445 >> thread04 returned
789.451 >> thread05 returned
789.506 >> gui...
789.512 >> project...
789.517 >> freeing camop[0]
789.529 >> freeing pathmodel[6]
789.539 >> cam...
789.546 >> cam_quit: tool surface images...
789.552 >> freeing tool 1 surface image
789.558 >> cam_quit: remove operation...
789.564 >> mesh...
789.570 >> view...
789.578 >> font...
789.591 >> render...
789.596 >> input...
789.602 >> image...
789.607 >> system...
789.612 >> destroyed addjob mutex
789.618 >> destroyed checkjob mutex
789.624 >> destroyed subsystem mutexes
789.917 >> config...
789.938 ...saved configuration
789.945 0.0mb remains allocated
789.959 --- done ---
789.972 returning to OS...

I’ll try that and let you know.  I have a question...When you say “SVG support”, what does that mean?  Importing SVG / Exporting SVG / Something else?

Thanks,

Donnie

Charlie,

Here are the results of my test and the testing procedure:

First I rebooted my machine, running Windows 10.  A MS update was queued and installed when I rebooted.  Then I opened Google Chrome and loaded up some websites that I keep open.

1. Ran 1.15a.  Still very slow.  Things worked and nothing locked up but sometimes I had to wait for responses from menu clicks and cursor movements.  This seems to be from program start till I closed it.

2. Ran 1.14a that you uploaded.  Ran like a champ.  No slowness, no waiting on menu clicks or cursor movements.  This was even true when I loaded my test image and went through the steps to generate the gcode.

3. I deleted the current install of 1.15a, reinstalled 1.14a then loaded 1.15a over the top.  Response was very good till I loaded the test image.  Things slowed down but not as bad as in testing scenario 1.  I was able to utilize the software but had to wait for some menu clicks and cursor movements to catch up.  In a nutshell, this install ran much better than the first 1.15a install but not nearly as fast as 1.14a.

Below is my current log file.  I hope this helps.

Donnie


0.128 
0.140  [ PixelCNC v1.15a - Mar 15 2018 ]
0.147  [ Charles Van Noland - deftware.itch.io/pixelcnc ]
0.157 
0.164 --- initializing ---
0.170 configuration...
0.176 ...loaded configuration
0.181 system...
0.344 4 logical cpus detected
0.348 >> starting thread00...
0.353 >> starting thread01...
0.358 >> starting thread02...
0.363 >> starting thread03...
0.367 >> starting thread04...
0.372 >> starting thread05...
0.376 >> created mutex #0
0.383 >> created mutex #1
0.390 image...
0.397 >> created mutex #2
0.401 >> 0.00mb currently allocated
0.409 input...
0.416 >> 0.00mb currently allocated
0.420 render...
0.427 vertex size: 26
0.439 >> r_begin: allocated 312.0mb vertex buffers
0.452 GL_VENDOR: Intel
0.457 GL_VERSION: 3.0.0 - Build 20.19.15.4549
0.461 >> 312.00mb currently allocated
0.465 font drawing...
1.946 loaded ".\fonts\system.png" (256x128@4)
1.951 >> img_load: .\fonts\system.png = 256x128x4
1.963 ...loaded font "system"
1.970 loaded ".\fonts\fixedsys.png" (256x128@4)
1.974 >> img_load: .\fonts\fixedsys.png = 256x128x4
1.980 ...loaded font "fixedsys"
1.985 loaded ".\fonts\source_code.png" (256x128@4)
1.990 >> img_load: .\fonts\source_code.png = 256x128x4
1.996 ...loaded font "source_code"
2.001 loaded ".\fonts\latha.png" (256x128@4)
2.006 >> img_load: .\fonts\latha.png = 256x128x4
2.013 ...loaded font "latha"
2.021 loaded ".\fonts\latha_big.png" (512x256@4)
2.025 >> img_load: .\fonts\latha_big.png = 512x256x4
2.033 ...loaded font "latha_big"
2.039 loaded ".\fonts\tahoma.png" (256x128@4)
2.044 >> img_load: .\fonts\tahoma.png = 256x128x4
2.051 ...loaded font "tahoma"
2.059 loaded ".\fonts\tahoma_big.png" (512x256@4)
2.064 >> img_load: .\fonts\tahoma_big.png = 512x256x4
2.073 ...loaded font "tahoma_big"
2.078 loaded ".\fonts\verdana.png" (256x128@4)
2.083 >> img_load: .\fonts\verdana.png = 256x128x4
2.089 ...loaded font "verdana"
2.097 loaded ".\fonts\verdana_big.png" (512x256@4)
2.102 >> img_load: .\fonts\verdana_big.png = 512x256x4
2.109 ...loaded font "verdana_big"
2.114 loaded ".\fonts\ocr_a.png" (256x128@4)
2.119 >> img_load: .\fonts\ocr_a.png = 256x128x4
2.126 ...loaded font "ocr_a"
2.136 loaded ".\fonts\ocr_a_big.png" (512x256@4)
2.140 >> img_load: .\fonts\ocr_a_big.png = 512x256x4
2.149 ...loaded font "ocr_a_big"
2.155 loaded ".\fonts\icons.png" (256x128@4)
2.160 >> img_load: .\fonts\icons.png = 256x128x4
2.168 ...loaded font "icons"
2.179 loaded ".\fonts\icons_big.png" (512x256@4)
2.185 >> img_load: .\fonts\icons_big.png = 512x256x4
2.193 ...loaded font "icons_big"
2.199 >> 312.00mb currently allocated
2.205 view...
2.212 >> 312.00mb currently allocated
2.217 mesh...
2.222 >> mesh_init: allocated 0.72KB meshes array
2.227 >> mesh_init: allocated 36.00mb polyline verts array
2.231 >> 348.00mb currently allocated
2.236 toolpath...
2.243 >> 348.00mb currently allocated
2.248 cam...
2.252 >> created mutex #3
2.257 >> 348.00mb currently allocated
2.261 project...
2.266 tools to inch defaults
2.270 >> 348.00mb currently allocated
2.274 gui...
2.279 ...program initialized
2.283  ( 348.0mb currently allocated )
2.288 --- entering main loop ---
2.934 >> unts:1 scale:1.000000,0.250000 subdiv:1.000000
3.328 >> r_modelnew 0
3.336 created model: 1 draws, 400 verts
3.341 >> axis regen 1.000000
3.347 >> r_modelnew 1
3.353 created model: 1 draws, 6 verts
29.213 loaded "...ith flag - charlie.png" (1667x1132@3)
29.219 >> img_load: C:\Users\Donnie\Dropbox\- XCarve -\- images -\eagle with flag - charlie.png = 1667x1132x3
29.251 rescaling project image... (downscale=1)
29.262 >> img_rescalescalar: scaling 1667,1132 to 1667,1132
29.379 >> simulation depthmap size: 1242x843
29.401 creating project texture (1118x760)...
29.408 >> img_rescalescalar: scaling 1667,1132 to 1118,760
29.593 >> generating blur kernel...
30.034 >> img_scalarblend: 1118x760, 1667x1132, 1.491055x1.489474
30.120 >> ...blend complete
30.192 ...project_updatetexture done
30.198 >> adding border to input image...
30.209 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
30.326 >> ...blend complete
30.331 project pixels/inch = 104.2 (scalefactor: 1.000000)
30.341 >> img_rescalescalar: scaling 1667,1132 to 1667,1132
30.454 >> generating blur kernel...
30.592 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
30.699 >> ...blend complete
30.713 >> r_modelnew 2
30.719 >> generating input image mesh...
30.724 created model: 6 draws, 24 verts
30.729 >> project_setinput done
30.734 >> preformatting input image... (416x283)
30.746 >> img_rescalescalar: scaling 1667,1132 to 416,283
30.796 >> generating blur kernel...
31.039 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
31.193 >> ...blend complete
31.210 >> recursively dividing mesh...
31.788 >> conforming triangle apexes...
31.869 mesh_fromimage: created bitree mesh (820710 nodes)
31.906 >> r_modelnew 3
32.179 >> r_end: reallocated 44.5mb model vertex buffer
32.327 created model: 1 draws, 1231068 verts
37.917 rescaling project image... (downscale=1)
37.930 >> img_rescalescalar: scaling 1667,1132 to 1667,1132
38.046 >> simulation depthmap size: 1242x843
38.067 creating project texture (1118x760)...
38.076 >> img_rescalescalar: scaling 1667,1132 to 1118,760
38.261 >> generating blur kernel...
38.675 >> img_scalarblend: 1118x760, 1667x1132, 1.491055x1.489474
38.725 >> ...blend complete
38.789 ...project_updatetexture done
38.795 >> adding border to input image...
38.807 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
38.923 >> ...blend complete
38.931 project pixels/inch = 104.2 (scalefactor: 1.000000)
38.941 >> img_rescalescalar: scaling 1667,1132 to 1667,1132
39.079 >> generating blur kernel...
39.247 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
39.347 >> ...blend complete
39.360 >> project_setinput done
39.366 >> generating input image mesh...
39.383 >> preformatting input image... (416x283)
39.389 >> img_rescalescalar: scaling 1667,1132 to 416,283
39.411 >> generating blur kernel...
39.714 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
39.874 >> ...blend complete
39.883 >> recursively dividing mesh...
40.464 >> conforming triangle apexes...
40.546 mesh_fromimage: created bitree mesh (820710 nodes)
40.572 >> r_modelnew 3
40.816 >> r_end: reallocated 44.5mb model vertex buffer
40.866 created model: 1 draws, 1231068 verts
79.944  [ 1 ] = T1 F60 S16000 D2 SO0.030000 ZDOC0.063000 ZBOT0.700000 ZTOP0.001000 SAFE0.150000 AUX[ 0.000000 0.000000 0.000000 ]
79.953 - - - - - - - - - CAMOP_PARALLEL - - - - - - - - -
79.959 >> convolving input image with tool[1].surface...
79.965 >> generating blur kernel...
83.123 >> ...done (2.97s)
83.151 >> preformatting input image... (416x283)
83.158 >> img_rescalescalar: scaling 1667,1132 to 416,283
83.181 >> generating blur kernel...
83.426 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
83.557 >> ...blend complete
83.570 >> recursively dividing mesh...
84.043 >> reallocated 48.0mb triangle buffer
84.796 >> reallocated 72.0mb triangle buffer
84.935 >> conforming triangle apexes...
85.074 mesh_fromimage: created bitree mesh (1582676 nodes)
86.982 >> toolpath_addpath: realloc toolpath[0] buffer: sz_verts[131072] num_verts[64917] (637 verts)
88.258 >> toolpath_addpath: realloc toolpath[0] buffer: sz_verts[262144] num_verts[130583] (615 verts)
92.602 >> toolpath_compilepaths: 0 0.150000 all
92.626 toolpath[0]: generated 34545 moves from 8636 paths and 229378 vertices
92.654 >> simulation depthmap size: 1242x843
92.660 >> r_modelnew 4
92.665 >> job_projgenopsimimage begin...
92.675 >> cam_rasteroperation: rasterizing 8636 paths (229378 verts)
92.687 >> r_end: reallocated 10.5mb model vertex buffer
92.730 created model: 2 draws, 315741 verts
92.767 >> ...rasterization complete
92.773 >> convolving toolpath with tool profile...
93.608 >> ...convolution complete
93.616 >> ...job_projgenopsimimage done
114.144 >> updating simulation...
114.150 >> simulation depthmap size: 1242x843
114.161 >> blending op01 with project sim image... max(1242x843, 1242x843)
114.167 >> img_scalarblend: 1242x843, 1242x843, 1.000000x1.000000
114.232 >> ...blend complete
114.238 >> updating simulation texture...
114.327 >> updating simulation mesh...
114.335 >> preformatting input image... (310x210)
114.353 >> img_rescalescalar: scaling 1242,843 to 310,210
114.371 >> generating blur kernel...
114.477 >> img_scalarblend: 1242x843, 1242x843, 1.000000x1.000000
114.535 >> ...blend complete
114.559 >> recursively dividing mesh...
114.856 >> reallocated 48.0mb triangle buffer
115.117 >> conforming triangle apexes...
115.187 mesh_fromimage: created bitree mesh (1115444 nodes)
115.392 >> r_modelnew 5
115.716 >> r_end: reallocated 44.5mb model vertex buffer
116.019 created model: 1 draws, 1673169 verts
116.992 >> updating simulation...
117.002 >> simulation depthmap size: 1242x843
117.024 >> blending op01 with project sim image... max(1242x843, 1242x843)
117.029 >> img_scalarblend: 1242x843, 1242x843, 1.000000x1.000000
117.097 >> ...blend complete
117.103 >> updating simulation texture...
117.201 >> updating simulation mesh...
117.207 >> preformatting input image... (310x210)
117.213 >> img_rescalescalar: scaling 1242,843 to 310,210
117.227 >> generating blur kernel...
117.398 >> img_scalarblend: 1242x843, 1242x843, 1.000000x1.000000
117.458 >> ...blend complete
117.464 >> recursively dividing mesh...
117.790 >> reallocated 48.0mb triangle buffer
118.056 >> conforming triangle apexes...
118.133 mesh_fromimage: created bitree mesh (1115444 nodes)
118.265 >> r_modelnew 5
118.584 >> r_end: reallocated 44.5mb model vertex buffer
118.765 created model: 1 draws, 1673169 verts
232.069 --- shutting down ---
232.082 >> sys_threadsquit: killing worker threads...
232.088 >> sys_threadsquit: waiting for threads...
232.094 >> thread03 returning...
232.100 >> thread02 returning...
232.106 >> thread01 returning...
232.111 >> thread00 returning...
232.117 >> thread05 returning...
232.123 >> thread04 returning...
232.128 >> thread00 returned
232.133 >> thread01 returned
232.138 >> thread02 returned
232.143 >> thread03 returned
232.148 >> thread04 returned
232.153 >> thread05 returned
232.210 >> gui...
232.216 >> project...
232.222 >> freeing camop[0]
232.236 >> freeing pathmodel[4]
232.248 >> cam...
232.262 >> cam_quit: tool surface images...
232.268 >> freeing tool 1 surface image
232.273 >> cam_quit: remove operation...
232.278 >> mesh...
232.284 >> view...
232.290 >> font...
232.295 >> render...
232.301 >> input...
232.306 >> image...
232.311 >> system...
232.317 >> destroyed addjob mutex
232.322 >> destroyed checkjob mutex
232.327 >> destroyed subsystem mutexes
232.568 >> config...
232.589 ...saved configuration
232.599 0.0mb remains allocated
232.605 --- done ---
232.611 returning to OS...

(1 edit)

Charlie,

I ran the same image I've been using to test PCNC through the new version.  I'm not even going to try to list the issue, but in general I had error boxes pop up and close the program, very slow response when moving between steps and eventually the software locked up and I had to kill it.  This happened several times. 

I'm just going to attached the log file and let you figure it out.

Still happy with the software and direction you are heading.

Thanks.

Donnie


0.147 
0.172  [ PixelCNC v1.15a - Mar 15 2018 ]
0.182  [ Charles Van Noland - deftware.itch.io/pixelcnc ]
0.231 
0.241 --- initializing ---
0.250 configuration...
0.263 ...loaded configuration
0.493 system...
1.088 4 logical cpus detected
1.131 >> starting thread00...
1.136 >> starting thread01...
1.166 >> starting thread02...
1.171 >> starting thread03...
1.177 >> starting thread04...
1.183 >> starting thread05...
1.200 >> created mutex #0
1.209 >> created mutex #1
1.213 image...
1.218 >> created mutex #2
1.222 >> 0.00mb currently allocated
1.227 input...
1.233 >> 0.00mb currently allocated
1.239 render...
1.249 vertex size: 26
1.263 >> r_begin: allocated 312.0mb vertex buffers
1.273 GL_VENDOR: Intel
1.278 GL_VERSION: 3.0.0 - Build 20.19.15.4549
1.286 >> 312.00mb currently allocated
1.293 font drawing...
3.962 loaded ".\fonts\system.png" (256x128@4)
3.969 >> img_load: .\fonts\system.png = 256x128x4
4.099 ...loaded font "system"
4.330 loaded ".\fonts\fixedsys.png" (256x128@4)
4.359 >> img_load: .\fonts\fixedsys.png = 256x128x4
4.369 ...loaded font "fixedsys"
4.379 loaded ".\fonts\source_code.png" (256x128@4)
4.384 >> img_load: .\fonts\source_code.png = 256x128x4
4.396 ...loaded font "source_code"
4.507 loaded ".\fonts\latha.png" (256x128@4)
4.512 >> img_load: .\fonts\latha.png = 256x128x4
4.522 ...loaded font "latha"
4.534 loaded ".\fonts\latha_big.png" (512x256@4)
4.565 >> img_load: .\fonts\latha_big.png = 512x256x4
4.576 ...loaded font "latha_big"
4.583 loaded ".\fonts\tahoma.png" (256x128@4)
4.587 >> img_load: .\fonts\tahoma.png = 256x128x4
4.601 ...loaded font "tahoma"
4.610 loaded ".\fonts\tahoma_big.png" (512x256@4)
4.615 >> img_load: .\fonts\tahoma_big.png = 512x256x4
4.629 ...loaded font "tahoma_big"
4.637 loaded ".\fonts\verdana.png" (256x128@4)
4.641 >> img_load: .\fonts\verdana.png = 256x128x4
4.677 ...loaded font "verdana"
4.686 loaded ".\fonts\verdana_big.png" (512x256@4)
4.692 >> img_load: .\fonts\verdana_big.png = 512x256x4
4.721 ...loaded font "verdana_big"
4.729 loaded ".\fonts\ocr_a.png" (256x128@4)
4.735 >> img_load: .\fonts\ocr_a.png = 256x128x4
4.746 ...loaded font "ocr_a"
4.850 loaded ".\fonts\ocr_a_big.png" (512x256@4)
4.855 >> img_load: .\fonts\ocr_a_big.png = 512x256x4
4.869 ...loaded font "ocr_a_big"
4.876 loaded ".\fonts\icons.png" (256x128@4)
4.881 >> img_load: .\fonts\icons.png = 256x128x4
4.894 ...loaded font "icons"
4.905 loaded ".\fonts\icons_big.png" (512x256@4)
4.911 >> img_load: .\fonts\icons_big.png = 512x256x4
4.955 ...loaded font "icons_big"
4.961 >> 312.00mb currently allocated
4.970 view...
5.037 >> 312.00mb currently allocated
5.041 mesh...
5.047 >> mesh_init: allocated 0.72KB meshes array
5.053 >> mesh_init: allocated 36.00mb polyline verts array
5.057 >> 348.00mb currently allocated
5.062 toolpath...
5.071 >> 348.00mb currently allocated
5.076 cam...
5.324 >> created mutex #3
5.333 >> 348.00mb currently allocated
5.338 project...
5.344 tools to inch defaults
5.379 >> 348.00mb currently allocated
5.386 gui...
5.390 ...program initialized
5.397  ( 348.0mb currently allocated )
5.401 --- entering main loop ---
6.222 >> unts:1 scale:1.000000,0.250000 subdiv:1.000000
6.236 >> r_modelnew 0
6.245 created model: 1 draws, 400 verts
6.250 >> axis regen 1.000000
6.256 >> r_modelnew 1
6.265 created model: 1 draws, 6 verts
135.654 loaded "...ith flag - charlie.png" (1667x1132@3)
135.666 >> img_load: C:\Users\Donnie\Dropbox\- XCarve -\- images -\eagle with flag - charlie.png = 1667x1132x3
135.722 rescaling project image... (downscale=1)
135.740 >> img_rescalescalar: scaling 1667,1132 to 1667,1132
135.979 >> simulation depthmap size: 1242x843
136.020 creating project texture (1118x760)...
136.032 >> img_rescalescalar: scaling 1667,1132 to 1118,760
136.356 >> generating blur kernel...
136.834 >> img_scalarblend: 1118x760, 1667x1132, 1.491055x1.489474
136.921 >> ...blend complete
137.032 ...project_updatetexture done
137.044 >> adding border to input image...
137.060 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
137.276 >> ...blend complete
137.286 project pixels/inch = 104.2 (scalefactor: 1.000000)
137.305 >> img_rescalescalar: scaling 1667,1132 to 1667,1132
137.503 >> generating blur kernel...
137.684 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
137.871 >> ...blend complete
137.887 >> r_modelnew 2
137.899 >> generating input image mesh...
137.910 created model: 6 draws, 24 verts
137.917 >> preformatting input image... (416x283)
137.924 >> project_setinput done
137.929 >> img_rescalescalar: scaling 1667,1132 to 416,283
137.995 >> generating blur kernel...
138.363 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
138.624 >> ...blend complete
138.642 >> recursively dividing mesh...
139.763 >> conforming triangle apexes...
139.932 mesh_fromimage: created bitree mesh (820710 nodes)
139.974 >> r_modelnew 3
140.410 >> r_end: reallocated 44.5mb model vertex buffer
140.523 created model: 1 draws, 1231068 verts
157.931 rescaling project image... (downscale=1)
157.965 >> img_rescalescalar: scaling 1667,1132 to 1667,1132
158.186 >> simulation depthmap size: 1242x843
158.219 creating project texture (1118x760)...
158.232 >> img_rescalescalar: scaling 1667,1132 to 1118,760
158.505 >> generating blur kernel...
158.975 >> img_scalarblend: 1118x760, 1667x1132, 1.491055x1.489474
159.061 >> ...blend complete
159.185 ...project_updatetexture done
159.206 >> adding border to input image...
159.226 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
159.459 >> ...blend complete
159.474 project pixels/inch = 104.2 (scalefactor: 1.000000)
159.493 >> img_rescalescalar: scaling 1667,1132 to 1667,1132
159.719 >> generating blur kernel...
159.901 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
160.114 >> ...blend complete
160.132 >> project_setinput done
160.143 >> generating input image mesh...
160.166 >> preformatting input image... (416x283)
160.180 >> img_rescalescalar: scaling 1667,1132 to 416,283
160.254 >> generating blur kernel...
160.644 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
160.892 >> ...blend complete
160.904 >> recursively dividing mesh...
161.920 >> conforming triangle apexes...
162.101 mesh_fromimage: created bitree mesh (820710 nodes)
162.161 >> r_modelnew 3
162.604 >> r_end: reallocated 44.5mb model vertex buffer
162.658 created model: 1 draws, 1231068 verts
190.797  [ 1 ] = T1 F60 S16000 D2 SO0.030000 ZDOC0.063000 ZBOT0.700000 ZTOP0.001000 SAFE0.150000 AUX[ 0.000000 0.000000 0.000000 ]
190.816 - - - - - - - - - CAMOP_PARALLEL - - - - - - - - -
190.832 >> convolving input image with tool[1].surface...
190.858 >> generating blur kernel...
196.385 >> ...done (5.22s)
196.429 >> preformatting input image... (416x283)
196.446 >> img_rescalescalar: scaling 1667,1132 to 416,283
196.535 >> generating blur kernel...
196.960 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
197.211 >> ...blend complete
197.232 >> recursively dividing mesh...
198.035 >> reallocated 48.0mb triangle buffer
199.388 >> reallocated 72.0mb triangle buffer
199.661 >> conforming triangle apexes...
199.934 mesh_fromimage: created bitree mesh (1582676 nodes)
203.578 >> toolpath_addpath: realloc toolpath[0] buffer: sz_verts[131072] num_verts[64917] (637 verts)
206.043 >> toolpath_addpath: realloc toolpath[0] buffer: sz_verts[262144] num_verts[130583] (615 verts)
214.675 >> toolpath_compilepaths: 0 0.150000 all
214.714 toolpath[0]: generated 34545 moves from 8636 paths and 229378 vertices
214.742 >> simulation depthmap size: 1242x843
214.749 >> r_modelnew 4
214.757 >> job_projgenopsimimage begin...
214.769 >> cam_rasteroperation: rasterizing 8636 paths (229378 verts)
214.797 >> r_end: reallocated 10.5mb model vertex buffer
214.844 created model: 2 draws, 315741 verts
214.910 >> ...rasterization complete
214.922 >> convolving toolpath with tool profile...
216.002 >> ...convolution complete
216.020 >> ...job_projgenopsimimage done
341.532 >> updating simulation...
341.545 >> simulation depthmap size: 1242x843
341.573 >> blending op01 with project sim image... max(1242x843, 1242x843)
341.585 >> img_scalarblend: 1242x843, 1242x843, 1.000000x1.000000
341.738 >> ...blend complete
341.747 >> updating simulation texture...
341.969 >> updating simulation mesh...
341.987 >> preformatting input image... (310x210)
342.011 >> img_rescalescalar: scaling 1242,843 to 310,210
342.063 >> generating blur kernel...
342.319 >> img_scalarblend: 1242x843, 1242x843, 1.000000x1.000000
342.485 >> ...blend complete
342.516 >> recursively dividing mesh...
343.348 >> reallocated 48.0mb triangle buffer
344.053 >> conforming triangle apexes...
344.236 mesh_fromimage: created bitree mesh (1115444 nodes)
344.280 >> r_modelnew 5
344.699 >> r_end: reallocated 44.5mb model vertex buffer
344.853 created model: 1 draws, 1673169 verts
406.487 rescaling project image... (downscale=1)
406.515 >> img_rescalescalar: scaling 1667,1132 to 1667,1132
406.677 >> simulation depthmap size: 1242x843
406.814 creating project texture (1118x760)...
406.823 >> img_rescalescalar: scaling 1667,1132 to 1118,760
407.049 >> generating blur kernel...
407.517 >> img_scalarblend: 1118x760, 1667x1132, 1.491055x1.489474
407.587 >> ...blend complete
407.711 ...project_updatetexture done
407.721 >> adding border to input image...
407.732 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
407.897 >> ...blend complete
407.905 project pixels/inch = 104.2 (scalefactor: 1.000000)
407.917 >> img_rescalescalar: scaling 1667,1132 to 1667,1132
408.067 >> generating blur kernel...
408.236 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
408.370 >> ...blend complete
408.382 >> project_setinput done
408.388 >> generating input image mesh...
408.416 >> preformatting input image... (416x283)
408.422 >> img_rescalescalar: scaling 1667,1132 to 416,283
408.525 >> generating blur kernel...
408.952 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
409.256 >> ...blend complete
409.290 >> recursively dividing mesh...
410.937 >> conforming triangle apexes...
411.323 mesh_fromimage: created bitree mesh (777286 nodes)
411.409 >> r_modelnew 5
411.711 >> r_end: reallocated 44.5mb model vertex buffer
411.817 created model: 1 draws, 1165932 verts
435.859 rescaling project image... (downscale=1)
435.885 >> img_rescalescalar: scaling 1667,1132 to 1667,1132
436.067 >> simulation depthmap size: 1242x843
436.090 creating project texture (1118x760)...
436.099 >> img_rescalescalar: scaling 1667,1132 to 1118,760
436.320 >> generating blur kernel...
436.788 >> img_scalarblend: 1118x760, 1667x1132, 1.491055x1.489474
436.854 >> ...blend complete
436.940 ...project_updatetexture done
436.948 >> adding border to input image...
436.962 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
437.107 >> ...blend complete
437.117 project pixels/inch = 104.2 (scalefactor: 1.000000)
437.132 >> img_rescalescalar: scaling 1667,1132 to 1667,1132
437.283 >> generating blur kernel...
437.456 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
437.577 >> ...blend complete
437.590 >> project_setinput done
437.597 >> generating input image mesh...
437.625 >> preformatting input image... (416x283)
437.637 >> img_rescalescalar: scaling 1667,1132 to 416,283
437.730 >> generating blur kernel...
438.239 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
438.581 >> ...blend complete
438.612 >> recursively dividing mesh...
440.410 >> conforming triangle apexes...
440.750 mesh_fromimage: created bitree mesh (820710 nodes)
440.826 >> r_modelnew 5
441.117 >> r_end: reallocated 44.5mb model vertex buffer
441.195 created model: 1 draws, 1231068 verts
900.694 --- shutting down ---
900.715 >> sys_threadsquit: killing worker threads...
900.729 >> sys_threadsquit: waiting for threads...
900.740 >> thread00 returning...
900.747 >> thread05 returning...
900.754 >> thread02 returning...
900.761 >> thread01 returning...
900.768 >> thread03 returning...
900.780 >> thread04 returning...
900.787 >> thread00 returned
900.793 >> thread01 returned
900.802 >> thread02 returned
900.810 >> thread03 returned
900.818 >> thread04 returned
900.824 >> thread05 returned
900.883 >> gui...
900.890 >> project...
900.898 >> freeing camop[0]
900.919 >> freeing pathmodel[4]
900.937 >> cam...
900.953 >> cam_quit: tool surface images...
900.969 >> freeing tool 1 surface image
900.982 >> cam_quit: remove operation...
900.991 >> mesh...
900.998 >> view...
901.008 >> font...
901.019 >> render...
901.026 >> input...
901.035 >> image...
901.043 >> system...
901.050 >> destroyed addjob mutex
901.059 >> destroyed checkjob mutex
901.066 >> destroyed subsystem mutexes
901.518 >> config...
901.547 ...saved configuration
901.562 0.0mb remains allocated
901.574 --- done ---
901.588 returning to OS...

I'll post them as I find them.

- Crop tool.  Sometimes an image is loaded that has too much border around it.  You could open the image in an image editing package but if you cloud just draw a box or a free form draw tool in PCNC to crop, that would be nice.

- When you change the z-depth in the image dimension area, if the max depth in Operation Properties exceeds it, then automatically reduce this value to the z-depth.

Thanks bud!  I saw your reply and understand.  I look forward to the next version and will keep testing.

Donnie

Have you seen my additional comments on issues with PixelCNC?  I posted them in https://itch.io/t/195417/running-a-test-carve-uni-directional

Thanks,

Donnie

I did some additional testing.  The PCNC seems to start acting flakey whenever I lower the flute diameter to .063 (or below .125).  When I do that with direction "Mixed" I get a toolpath like this screenshot.  If I change it back to :"Conventional" then I get the error message shown in the previous reply.


When I changed to Mixed direction, I started to get weird results.  First I got a cut path that was one single line going from the bottom left to the top right.  Then I started to get error messages no matter what I chose.  I've attached a screen shot of the the error and I'm going to include the log file.



0.127 
0.133  [ PixelCNC v1.13a - Feb 14 2018 ]
0.154  [ Charles Van Noland - deftware.itch.io/pixelcnc ]
0.163 
0.168 --- initializing ---
0.175 configuration...
0.181 ...loaded configuration
0.188 system...
0.313 4 logical cpus detected
0.317 >> starting thread00...
0.322 >> starting thread01...
0.326 >> starting thread02...
0.331 >> starting thread03...
0.336 >> starting thread04...
0.344 >> starting thread05...
0.349 >> created mutex #0
0.353 >> created mutex #1
0.357 image...
0.361 >> created mutex #2
0.365 input...
0.369 render...
0.373 vertex size: 26
0.385 >> r_begin: allocated 416.0mb vertex buffers
0.398 GL_VENDOR: Intel
0.402 GL_VERSION: 3.0.0 - Build 20.19.15.4549
0.407 font drawing...
0.414 loaded ".\fonts\system.png" (256x128@4)
0.420 ...loaded font "system"
0.426 loaded ".\fonts\fixedsys.png" (256x128@4)
0.431 ...loaded font "fixedsys"
0.437 loaded ".\fonts\source_code.png" (256x128@4)
0.442 ...loaded font "source_code"
0.447 loaded ".\fonts\latha.png" (256x128@4)
0.453 ...loaded font "latha"
0.462 loaded ".\fonts\latha_big.png" (512x256@4)
0.468 ...loaded font "latha_big"
0.473 loaded ".\fonts\tahoma.png" (256x128@4)
0.479 ...loaded font "tahoma"
0.487 loaded ".\fonts\tahoma_big.png" (512x256@4)
0.493 ...loaded font "tahoma_big"
0.499 loaded ".\fonts\verdana.png" (256x128@4)
0.504 ...loaded font "verdana"
0.512 loaded ".\fonts\verdana_big.png" (512x256@4)
0.518 ...loaded font "verdana_big"
0.524 loaded ".\fonts\ocr_a.png" (256x128@4)
0.529 ...loaded font "ocr_a"
0.536 loaded ".\fonts\ocr_a_big.png" (512x256@4)
0.543 ...loaded font "ocr_a_big"
0.550 loaded ".\fonts\icons.png" (256x128@4)
0.556 ...loaded font "icons"
0.564 loaded ".\fonts\icons_big.png" (512x256@4)
0.570 ...loaded font "icons_big"
0.575 view...
0.579 mesh...
0.583 >> mesh_init: allocated 1.44KB meshes array
0.588 >> mesh_init: allocated 36.00mb polyline verts array
0.592 toolpath...
0.613 cam...
0.617 >> created mutex #3
0.621 project...
0.626 tools to inch defaults
0.630 gui...
0.634 ...program initialized
0.638  ( 452.0mb currently allocated )
0.642 --- entering main loop ---
1.058 >> unts:1 scale:1.000000,0.250000 subdiv:1.000000
1.063 >> r_modelnew 0
1.068 >> copying 400 verts to model buffer
1.072 >> ...done
1.078 created model: 1 draws, 400 verts
1.166 >> axis regen 1.000000
1.171 >> r_modelnew 1
1.175 >> copying 6 verts to model buffer
1.180 >> ...done
1.187 created model: 1 draws, 6 verts
7.905 loaded "...ith flag - charlie.png" (1667x1132@3)
7.935 >> setting project input...
7.940 >> simulation depthmap size: 1242x843
8.104 >> laplace
8.781 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
9.026 >> project_updatetexture done
9.150 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
9.292 project pixels/inch = 104.2
9.386 >> r_modelnew 2
9.390 >> generating input image mesh...
9.395 >> copying 4 verts to model buffer
9.400 >> ...done
9.403 >> getting corner verts...
9.408 >> downscaling input image... 416x283
9.412 >> copying 4 verts to model buffer
9.418 >> ...done
9.422 >> copying 4 verts to model buffer
9.427 >> ...done
9.528 >> copying 4 verts to model buffer
9.533 >> ...done
9.542 >> copying 4 verts to model buffer
9.546 >> ...done
9.550 >> copying 4 verts to model buffer
9.554 >> ...done
9.561 created model: 6 draws, 24 verts
9.565 >> project_setinput done
9.701 >> blending downscaled image...
9.708 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
9.848 >> dividing up mesh...
10.730 >> setting triangle apex verts...
10.821 mesh_fromimage: created bitree mesh, 788574 nodes (1.425000 elapsed)
10.857 >> r_modelnew 3
11.051 >> r_end: reallocated 42.1mb model vertex buffer
11.056 >> copying 1182864 verts to model buffer
11.071 >> ...done
11.188 created model: 1 draws, 1182864 verts
38.445  [ 1 ] = T1 F60 S16000 D0 SO0.040000 ZDOC0.063000 ZBOT0.500000 ZTOP0.001000 SAFE0.100000 AUX[ 0.000000 0.000000 0.000000 ]
38.453 - - - - - - - - - CAMOP_PARALLEL - - - - - - - - -
38.458 >> convolving input image with tool[1].surface...
38.913 >> ...done (0.28s)
38.924 >> getting corner verts...
38.940 >> downscaling input image... 416x283
39.222 >> blending downscaled image...
39.241 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
39.378 >> dividing up mesh...
39.993 >> setting triangle apex verts...
40.046 mesh_fromimage: created bitree mesh, 528762 nodes (1.123000 elapsed)
40.055 [ ERROR ] con_append: src contour has no polylines!
44.016 >> toolpath_compilepaths: 0 0.100000 all
44.062 toolpath[0]: generated 1 moves from 0 paths and 0 vertices
44.122 op generate sim image, simimgjob(0)
44.130 >> r_modelnew 4
44.136 >> job_projgenopsimimage begin...
44.141 >> copying 1 verts to model buffer
44.156 >> cam_rasteroperation: rasterizing 0 paths (0 verts)
44.163 >> ...done
44.167 >> ...rasterization complete
44.172 >> copying 1 verts to model buffer
44.177 >> ...done
44.181 >> convolving toolpath with tool profile...
44.187 created model: 2 draws, 2 verts
44.297 >> ...convolution complete
44.303 >> ...job_projgenopsimimage done
207.558 >> freeing camop[0]
207.571 >> freeing pathmodel[4]
207.577  [ 1 ] = T1 F60 S16000 D0 SO0.040000 ZDOC0.063000 ZBOT0.500000 ZTOP0.001000 SAFE0.100000 AUX[ 0.000000 0.000000 0.000000 ]
207.598 - - - - - - - - - CAMOP_PARALLEL - - - - - - - - -
207.608 >> convolving input image with tool[1].surface...
208.085 >> ...done (0.27s)
208.112 >> getting corner verts...
208.117 >> downscaling input image... 416x283
208.388 >> blending downscaled image...
208.406 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
208.534 >> dividing up mesh...
209.155 >> setting triangle apex verts...
209.212 mesh_fromimage: created bitree mesh, 528762 nodes (1.101008 elapsed)
209.234 [ ERROR ] con_append: src contour has no polylines!
222.428 >> toolpath_compilepaths: 0 0.100000 all
222.463 toolpath[0]: generated 1 moves from 0 paths and 0 vertices
222.516 >> r_modelnew 4
222.521 >> copying 1 verts to model buffer
222.526 >> ...done
222.534 >> copying 1 verts to model buffer
222.544 >> ...done
222.551 created model: 2 draws, 2 verts
222.565 op generate sim image, simimgjob(0)
222.570 >> job_projgenopsimimage begin...
222.579 >> cam_rasteroperation: rasterizing 0 paths (0 verts)
222.594 >> ...rasterization complete
222.601 >> convolving toolpath with tool profile...
222.737 >> ...convolution complete
222.747 >> ...job_projgenopsimimage done

Thanks bud!  I figured it was something I had not setup correctly.

Donnie

I'm running a test carve of a the eagle file we worked on last week.  I'm using the "pink" foam so I can cut fairly fast.  I noticed that the carve is only cutting in one direction.  I'm attaching a video so you can see what I mean.  It cuts then lifts, returns to the left then cuts left to right again.  It may be that I did not setup the gcode properly but how do I get it to cut in both directions?


Donnie

I’ve been testing PCNC on a laptop without a numeric keypad.  When I loaded it on my work machine and tried to use the numeric keypad to enter image dimensions and other data, it would not input.  I had to use the numbers above the keyboard.

Oh Yea!!!!!!

First off, simple question...Do you go by Charlie or Charles? 

I understand what you are doing with the tweaking.  Currently, the program speed is not problematic at all so I think you can go for increasing sub division and other tweaks at the expense of speed.  Waiting for items to render is much preferable to not having clean conversions.  Maybe, at some point, putting in a time estimate for render would keep folks from thinking that the program has locked up.

I spotted the invert option issue and was going to add it to the issues list.  No need now.

This next suggestion is from my perspective, others may have a different opinion.  What you described with the way you tweaked the picture is nice but I am a just a basic Photoshop user.  I know enough to be really dangerous.  I had already played with the contrast/brightness but the gradient thing is outside my knowledge level at the moment.  The more that you can do to make PCNC handle the adjustments without having to use 3rd party software is better.  To make the product better and adoption by users easier, they will want to load, adjust, output and carve.

Thanks for the hard work.  Looking forward to getting my hands on the new version.

Donnie

Here is an image that I convert from a .STL image to a .PNG.  I would be curious to see what setting you would use to get the best output from PCNC.  When I tried using PCNC with this image, the tool paths seems to be a little rough.  I tried with a 1/8" endmill, .05 setover at both .25 and .50 max depth.

Thanks,

Donnie

Milling operations did not save name between projects.

I just purchased PixelCNC and will start to test some images.  I really like the concept and the work you've done so far.  I was just about to ask you for an invert feature and 'boom' it showed up in the next version.

Do you want us to continue to post bugs, suggestions and enhancements here in this forum or do you have an email you can provide?

Thanks,

Donnie

Here is my log.txt


0.149 
0.174  [ PixelCNC v1.11a (Trial) - Feb  5 2018 ]
0.182  [ Charles Van Noland - deftware.itch.io/pixelcnc ]
0.188 
0.194 --- initializing ---
0.204 configuration...
0.230 ...loaded configuration
0.235 system...
0.382 4 logical cpus detected
0.387 >> starting thread00...
0.391 >> starting thread01...
0.396 >> starting thread02...
0.401 >> starting thread03...
0.406 >> starting thread04...
0.411 >> starting thread05...
0.416 >> created mutex #0
0.421 >> created mutex #1
0.425 image...
0.430 >> created mutex #2
0.434 input...
0.438 render...
0.450 >> render_init: allocated 416.00mb vertex buffer
0.459 GL_VENDOR: Intel
0.463 GL_VERSION: 3.0.0 - Build 20.19.15.4549
0.468 font drawing...
0.476 loaded ".\fonts\system.png" (256x128@4)
0.485 ...loaded font "system"
0.492 loaded ".\fonts\fixedsys.png" (256x128@4)
0.499 ...loaded font "fixedsys"
0.504 loaded ".\fonts\source_code.png" (256x128@4)
0.512 ...loaded font "source_code"
0.517 loaded ".\fonts\latha.png" (256x128@4)
0.524 ...loaded font "latha"
0.534 loaded ".\fonts\latha_big.png" (512x256@4)
0.543 ...loaded font "latha_big"
0.554 loaded ".\fonts\tahoma.png" (256x128@4)
0.563 ...loaded font "tahoma"
0.576 loaded ".\fonts\tahoma_big.png" (512x256@4)
0.583 ...loaded font "tahoma_big"
0.591 loaded ".\fonts\verdana.png" (256x128@4)
0.597 ...loaded font "verdana"
0.609 loaded ".\fonts\verdana_big.png" (512x256@4)
0.621 ...loaded font "verdana_big"
0.629 loaded ".\fonts\ocr_a.png" (256x128@4)
0.637 ...loaded font "ocr_a"
0.650 loaded ".\fonts\ocr_a_big.png" (512x256@4)
0.658 ...loaded font "ocr_a_big"
0.669 loaded ".\fonts\icons.png" (256x128@4)
0.677 ...loaded font "icons"
0.689 loaded ".\fonts\icons_big.png" (512x256@4)
0.697 ...loaded font "icons_big"
0.705 view...
0.711 mesh...
0.717 >> mesh_init: allocated 1.38KB meshes array
0.726 >> mesh_init: allocated 36.00mb polyline verts array
0.731 toolpath...
0.738 cam...
0.748 >> created mutex #3
0.754 project...
0.761 tools to inch defaults
0.768 gui...
0.773 0.0mb allocated
0.779 --- entering main loop ---
1.324 >> unts:1 scale:1.000000,0.250000 subdiv:1.000000
1.339 >> r_modelnew 0
1.364 created model: 1 draws, 400 verts
1.368 >> axis regen 1.000000
1.381 >> r_modelnew 1
1.406 created model: 1 draws, 6 verts
14.871 loaded "...images -\texas a&m.png" (248x196@3)
14.879 >> setting project input...
14.937 >> laplace
15.146 >> img_scalarblend: 248x196, 248x196, 1.000000x1.000000
15.166 >> project_updatetexture done
15.176 >> simulation depthmap size: 1151x909
15.183 >> img_scalarblend: 248x196, 248x196, 1.000000x1.000000
15.192 project pixels/inch = 41.3
15.206 >> generating input image mesh...
15.216 >> r_modelnew 2
15.223 [ ERROR ] malloc: failed to allocated 335544320 bytes
15.247 created model: 6 draws, 24 verts
15.254 >> project_setinput done

I am having the same issue as Bill.  The GUI will load but it locks up everytime I try to load an image, a very small image.

Donnie

I've been watching your product page since your announcement.  I was waiting for you to release a version other than 1.0a before I pulled the trigger.  I noticed that you have released 1.1a but removed the special price.

Well, I downloaded the new version and tried to load a 170x170 image.  It has been stuck in "generating parallel milling operation" for over 15 minutes.  Stuff like this is why I was waiting for another release to purchase and am leary to purchase at $100.  This was nothing special.  60 ipm, .125 endmill, .05 step, .06 doc.

I had to kill the product in task manager.  It tried another image and same thing.  I cannot get it to work if I change any of the default settings.  I also noticed that any naming that I do for the cutting and milling operations I create do not stick.

If I can get 1.1a to work properly and you re-instated the special price, I would be in for purchasing.

I like the product, a lot, but just waiting for a release beyond the first to join in.

Thanks,

Donnie